I’ve started the production of the storyboards, based on the rough sketches I did before. I’ve decided to make the storyboard entirely in the Autodesk 3DS Max, so they look good. Not only that saved me time, but I could then re-use those renders in my presentation for strong visuals – and so I did; during the plot outline section I’ve included an image along with a short text of what is happening. That added a good overall look to the presentation.
Andy Sandham was involved in majority of Tomb Raider games by Core Design. He was an artist, level designer and a scriptwriter throughout his work on Tomb Raider series. And today he kindly agreed to an interview with me.
For this task I was supposed to design a book cover for Chandler’s “the Big Sleep”.
After reading the book I have decided that one of the most pivotal scenes in the whole book is when Phillip Marlowe enters Geiger’s house, where he finds hims dead. I have decided illustrate that scene (when he’s about to enter the house) on my book cover.
Obviously photographing this in the real world would be rather impossible, so I have decided to model the whole thing in the Autodesk 3DS Max. Starting with the main protagonist and his car. The car was a bit tricky as it doesn’t says anywhere what exact model it is. After watching the film and doing some search, I have discovered that “Philip Marlowe’s car was probably a late 1930s Chrysler or Dodge“. After digging my own 3D collection of cars and protagonists I have created through years, I have decided to use similar “Porsche” which looks roughly the same from the side (and that’s how I planned to render it, the front wouldn’t be visible) Below you may see the work in progress screenshot from the 3DS max window of a car and Phillip and a snap of the car from the film
We decided to go with neutral colours of white, blue, brown and beige. That way the flat would not only look more spacious and modern but also would not take away attention from photos and videos that would be broadcasted on the frames etc.
My idea for the FMP is a mix of biographical portraiture and moving image. By mixing photos, videos and biographical insight I want to build a narrative around protagonist. It all will be done on a stylised canvas.
The inspiration for this project comes widely from the very first project we had in the first year of university which was a selfless portrait. I wanted to create something similar as I like the idea of giving a deeper meaning for photos. Upon my research I came across a photographic style called Biographical Portraiture. I liked work of Louise Read and her approach for this style.
The project aims at a target audience of 20+ as they’re very likely to be interested in adding extra meaning to their photos. This unique technique of mixing photos and videos on a canvas produces a versatile format that can then be shared over social networks or can be used as a live wallpaper on the phones or can be put on digital frames. As well as it can be projected in the gallery as it is a very artistic approach for portraiture.